It's taken 2 decades to appear, but this fan-made spiritual successor to Command & Conquer: Renegade has finally hit 1.0: '12 years of beta testing has led us to this'
www.pcgamer.com/games/fps/its-taken-2-decades-t…
Back in the primordial mists of 2007, when BioShock was the apex predator and open world games were only just evolving, a group of modders revealed plans to create their own successor to EA’s ambitious but underwhelming first-person shooter Command & Conquer: Renegade. Conceived in response to Renegade 2’s cancellation, Renegade X aimed to do what EA wouldn’t using the hot new tech of Unreal Engine 3.
Now, almost 20 years later, Renegade X is finished. To be honest, I thought Renegade X was finished already, distantly recalling news about a release from many moons ago. But it turns out that release was for its playable beta, which Renegade X has remained in since 2014.
After more than a decade of testing, however, Developer Totem Arts put the finishing touches on its 1.0 version earlier this week, announcing the launch on its forums. “After 20 years of development, and after 24 years of rock ’n’ roll time, we’ve got a present for ya, writes Totem Arts founder FobbyGen. “12 years of beta testing has led us to this: Renegade X 1.0.”
The full version of Renegade X brings large-scale, team-based combat across over 30 maps, with all manner of vehicles from tanks to planes, and even devastating superweapons like orbital cannons and nuclear strikes. The 1.0 update primarily focuses on bug and balance fixes for the game. But there is one major addition, a new map called CnC-City. This is Totem Arts’ long-awaited adaptation of the similarly-named C&C-City from the original Renegade, and really the last thing Renegade X had yet to adapt from the original.
The release was accompanied by a new trailer, which does a fantastic job of showcasing the scale and spectacle of Renegade X’s combat. It’s worth noting that Renegade X’s multiplayer comes with both full online functionality and extensive bot support, and there is also a single-player campaign called Black Dawn that was released way back in 2012, though I imagine the multiplayer is substantially more polished than that at this point.
You can download Renegade X via Totem Arts’ website. While its spiritual successor to the original Renegade may finally be finished, Totem Arts isn’t done. The studio is also working on Firestorm, a first-person reimagining of Command & Conquer: Tiberian Sun. Totem Arts says Firestorm is even more ambitious than Renegade X, with more devastating superweapons and a multiplayer game mode that’s “very different” to Renegade. “It’s going to be out of this world,” FobbyGen proclaims. Given what Totem Arts achieved with Renegade X, I’m inclined to believe them.

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For some reason I thought this was going to be an open-source community effort, but it’s not. It’s proprietary and made by an indie studio called Totem Arts.
Disappointing.
yah, 12 years of cooking is crazy for it not to be. wonder how many open source games could actually be made like that.
Curious as I am not aware myself, what are some good open source games out there?
Xonotic (arena shooter), 0 A.D. and Beyond All Reason (RTS), OpenTTD and OpenRCT2 (management sim), VVVVVV (platformer).
These are the one I’ve tried, out of all of them VVVVVV is probably the most polished since it was a commercial project that later got open sourced. BAR is pretty good too if you like over the top RTS games. TTD and RCT2 are reimplementations of the original games. I don’t have strong feelings towards Xonotic but arena shooters aren’t my thing so 🤷♂️
OpenRA https://www.openra.net/
“Red Alert, Command & Conquer, Dune 2000, Rebuilt for the Modern Era.”
I think the easier ones to find are RTSs, or maybe that’s mostly my preferences. Anyway, there’s 0 A.D, which is kinda like an expanded Age of Empires, Beyond All Reason and Zero-K which are more similar to Total Annihilation.
Unciv is a Civ 5 clone and Mindustry is a mix of things - tower defense and factory-style (conveyor belt) resource gathering and transformation.
That’s not the end of the world.
I am a huge supporter of FOSS, whenever possible I use FOSS applications on both desktop and mobile. But indie games is actually one area where it would make sense to have proprietary engine and art (albeit maybe for a period of say 10 years for the engine and a somewhat longer period for art).
“this”
https://totemarts.games/games/renegade-x/downloads.html
It’s fucking Renegade X. Saved you goddamn click
This looks fun (and free). Westwood is one of those studios I think of and miss at least once a year. NoX remains an underrated gem.
God I loved NOX. Not thought about that in years. Still got the physical copy in the house somewhere.
I remember trying the single player campaign when it came out in 2012. To say that it wasn’t good would have been an understatement. Everything about it was abysmal: Visuals, sound design, controls, level design, AI, weapon feel, etc. It was also ridiculously buggy. I’m talking 1, maybe 2/10 at best. This surprised me, given the fanfare surrounding the project back then and the high hopes I had. I also quite like flawed, quirky Indie and AA titles, but this project wasn’t it back then, despite being free.
I hope the final release is vastly improved, but honestly, the trailer reminds me too much of what it was like 14 years ago.
It also reminds me of the recently released Timesplitters fan game, which is even worse, one of the most incompetently designed and programmed games I’ve ever had the displeasure of experiencing. I’m not exaggerating.
Sorry for the outdated impressions and negativity. I really do hope Renegade X has come a long way.
If anyone who is looking for a modern take on Command & Conquer, I strongly recommend Tempest Rising. It hits the spot perfectly.
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Caught the trailer yesterday and it was a little uncanny. Renegade is one of the first online multiplayer experiences I ever had. Might have to check this out for old times sake.
I still have my original Renegade cd.
If it doesn’t have Tim Curry I’m out.