Kitten Space Agency is the spiritual successor to Kerbal Space Program
www.gamingonlinux.com/2025/12/kitten-space-agen…
3 Comments
Comments from other communities
Nice to see an alternative. The fact that KSP2 is still for sale is just shameful. It’s effectively abandonware.
Kerbal has a lot of spyware on both games from what I’ve read. I’m glad to see an alternative being made without the spyware nonsense.
Source?
Sources come from this article, sources referenced are recommended. (https://spyware.neocities.org/articles/ksp)
Note: I know it’s for the first game, though the second game would have something like this, or similar.
Edit: I stand corrected. It had Redshell on launch, but got removed in a future patch. Apparently, this was common in other games for a short time, but I wouldn’t trust Kerbal due to that. I was considering Trailmakers as well, though it had Redshell spyware at one point.
I’ll bite. What spyware?
It used Redshell, which does this (at the time):
https://spyware.neocities.org/articles/redshell
Apparently, that isn’t the case anymore. Maybe the devs realized that was a mistake.
RocketWerkz? No thanks
I played it for weeks. It‘s great and I hope the devs succeed.
Have you played KSP? What does it do better/worse? Any significant differences?
I have 2000+ hours in KSP and 70 hours in KSP2 (we don’t talk about that fail here).
KSP has more content. Don‘t forget KSA is still pre-alpha.
Where KSA excels is in its technological foundation. It‘s not just a game engine, it‘s a whole framework. Many of KSP’s limitations and clunkyness came from the use of the unity engine. KSA-devs are building a loadingscreen free, multithreading, true spiritual successor to KSP. Sadly with kittens instead of kerbals (but there are several mods that replace the kittens with kerbals, the devs love modding)
Sounds good. One of the screenshots looks the Americas, is it using a solar system inspired scaled down world like KSP or is it more realistic or something completely different? And how is building rockets? One thing I liked in theory about KSP 2 (never played it) was more procedural components instead of individual fixed components in the original KSP.
Edit: Scott Manley made a video which answers all my questions, looks good.
Deleted by author
Take two fired the entire company for no clear reason (afaik) so the game is effectively abandonware, but they’re still selling it on steam advertising it as early access and in development
All they had to do was make a good game. They could have charged twice as much and I would have found a way to buy it.
I’d love this to succeed, but then again Rocket is involved. We’ll see how this one goes I guess…
I’ve been watching the development, they’ve been very open about it. The developers still have a lot to do, but I’ll hold on to hope.
Latest build and instructions on how to contribute available on the official page.
Built on a 64-bit engine this time, so you can actually stimulate full scale solar systems without summoning the kraken.
Hell yeah! I’m so glad to see the pieces of the KSP community reunite. KSA has big shoes to fill, and a lot of promise. I hope development on it continues to go well.