[UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'
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Love this game. Been playing it for almost a decade now. It can be so..sooooo brutal. Until you figure out the cheese mechanics.
That doesn't exactly sound like good design
What are the cheese mechanics (high level)?
I've heard about this game maybe 7-8 years ago, been meaning to try it, but have never got it. It's actually not my type of game (I am more into city-builder, tycoon/business sim and strategy game), but its history makes me want to play it at least for a few hours.
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It's a fun game, maybe the best realistic survival roguelike. I'll usually play a new character once a year or every other year to experience the new updates. I finally figured out persistence hunting and can reliably get big game.
It really needs to update to widescreen though. Otherwise i don't mind the simple graphics.
There is nothing more satisfying that managing to preserve an entire elk without wasting anything
Freezing To Death Simulator 1992