[UnReal World] has been in continual development for 33 years, and its creator doesn't think he'll ever stop updating it: 'When I accomplish one feature, I always have two more waiting'

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https://www.pcgamer.com/games/survival-crafting/the-dwarf-fortress-of-survival-gaming-has-been-in-continual-development-for-33-years-and-its-creator-doesnt-think-hell-ever-stop-updating-it-when-i-accomplish-one-feature-i-always-have-two-more-waiting/

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It's a fun game, maybe the best realistic survival roguelike. I'll usually play a new character once a year or every other year to experience the new updates. I finally figured out persistence hunting and can reliably get big game.

It really needs to update to widescreen though. Otherwise i don't mind the simple graphics.



There is nothing more satisfying that managing to preserve an entire elk without wasting anything


Freezing To Death Simulator 1992


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Love this game. Been playing it for almost a decade now. It can be so..sooooo brutal. Until you figure out the cheese mechanics.

That doesn't exactly sound like good design

Meh, I choose not to use the cheese, and it's meant to be really hard.



What are the cheese mechanics (high level)?

I've heard about this game maybe 7-8 years ago, been meaning to try it, but have never got it. It's actually not my type of game (I am more into city-builder, tycoon/business sim and strategy game), but its history makes me want to play it at least for a few hours.



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