"There's really no winning": Fallout 2 Remake mod lead talks "walking the thin line" of reimagining a classic

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I think "reimagining a classic game in a new engine" tremendously undersells the difference. This isn't remaking Fallout 2 in a new engine, this is taking a classic style cRPG with turn based combat and turning it into a modern first/third person action RPG with completely different mechanics.

Mechanically everything is different. The area design, the NPC interactions, the balancing. Everything has to change since this is starting with Fallout 4 and theming it to be like Fallout 2. This is a huge undertaking that I'm at a loss of vocabulary to communicate the scale of.

I think the change to making each major location a discreet area that uses map travel between them is both something to give an impression it is like Fallout 2 and not drive the devs insane.

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