Proton Experimental adds fixes for various games not running on CPUs with high core counts | GamingOnLinux
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Gotta love Valve's work on Proton. True heroes!
That image brings me back. I loved prototype shame the sequel didnt do too well. The first was a masterpiece
I replayed the two games last year, and they're both still pretty fun, but the second one's story is kinda all over the place.
There are some pretty powerful moments in those audio recordings though. I remember when I was playing and I found one of a mom begging a soldier not to kill her autistic non-vernal son, and the soldier just fuckin kills the kid; the mom's screams sounded so real I honestly had to stop playing for a bit.
oops, too many cores, no game for u :3
I still remember guides saying to go into BIOS and disable Hyper-Threading or any additional cores if you wanted to play specific mid-2000 games. Then when that wasn't going well, the guides had ways to select core affinity.
I specifically remember Unreal Tournament 3 that would crash with a "Negative Delta Time" error since the secondary thread could process a frame before the first thread and cause time to flow backwards. The more things change, the more they stay the same. haha
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I really hope any remaster/remake of those games updates them to 64bit so we can address more ram, and as a result.. have more mods.
cause the ram limitation, even with the 4gb enabler, is the biggest headache for those games.
Greedfall and Technomancer come to mind. Do better Spiders, geez!