Relic's taken a break from real-time strategy to make a turn-based hybrid of Advance Wars and cult classic Impossible Creatures—but it feels totally removed from the studio's legendary legacy

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https://www.pcgamer.com/games/strategy/relics-taken-a-break-from-real-time-strategy-to-make-a-turn-based-hybrid-of-advance-wars-and-cult-classic-impossible-creatures-but-it-feels-totally-removed-from-the-studios-legendary-legacy/

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It is probably because they tried Beyond All Reason and realized they couldn't compete.


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