My hot take, rogues, and their predecessors thieves, shouldn’t exist. Their monopoly on stealth, traps, locks, etc shouldn’t all be in one class, and instead should be stuff that other classes are expected to handle individually.
Don’t forget Sneak Attack/flanking. Waiting for the perfect moment and striking at an enemy’s weak point? That’s obviously not something a fighter, trained for battle, would know to do. Better give it to the thief, most of whom aren’t trained killers outside of the rare assassin. Yeah, that makes sense.
They feel far more to be a relic of a bygone era in which the idea of a skill monkey carrying their weight to the game felt reasonable.
I do think that there are many opportunities to create a good rogue class. But rogue encompasses too many ideas, while simultaneously being far more of a backstory than an actual class.
The meat of the class that I think is valuable is a martial that’s survivability is in dodging and whose offensive loop is to set up and exploit vulnerability each turn, whether it’s by buffing themselves or debuffing their enemy. The problem is games like 5e take this and the math they give rogues just doesn’t work out to leave them feeling equal to any other martial getting two attacks with 1d12/2d6 or even 1d8
My favorite game I ever ran was a party of halflings who all multi classed rogue/something else. This was 3rd edition and the party among other things showed how broken the combination of tumbling and flanking was.
“You rogues are a pretty contentious people.”
stabbing noises
My hot take, rogues, and their predecessors thieves, shouldn’t exist. Their monopoly on stealth, traps, locks, etc shouldn’t all be in one class, and instead should be stuff that other classes are expected to handle individually.
*whistles quietly in Armorer Artificer, stealth build*
… yes… not fair at all..
Don’t forget Sneak Attack/flanking. Waiting for the perfect moment and striking at an enemy’s weak point? That’s obviously not something a fighter, trained for battle, would know to do. Better give it to the thief, most of whom aren’t trained killers outside of the rare assassin. Yeah, that makes sense.
They feel far more to be a relic of a bygone era in which the idea of a skill monkey carrying their weight to the game felt reasonable.
I do think that there are many opportunities to create a good rogue class. But rogue encompasses too many ideas, while simultaneously being far more of a backstory than an actual class.
The meat of the class that I think is valuable is a martial that’s survivability is in dodging and whose offensive loop is to set up and exploit vulnerability each turn, whether it’s by buffing themselves or debuffing their enemy. The problem is games like 5e take this and the math they give rogues just doesn’t work out to leave them feeling equal to any other martial getting two attacks with 1d12/2d6 or even 1d8
My favorite game I ever ran was a party of halflings who all multi classed rogue/something else. This was 3rd edition and the party among other things showed how broken the combination of tumbling and flanking was.