Devs behind GoldenEye, Perfect Dark and TimeSplitters, [Free Radical Design], are done with big shooters after getting burned by Embracer, so their next game is a Balatro-like twist on Scrabble—and you can try the demo now

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www.pcgamer.com/games/puzzle/devs-behind-golden…

Beyond Words is part of Steam Next Fest.

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I’m not sure why they need to go big budget to make FPS. I think many of the best FPS games can be found in the indie scene. Agent 64 is also looking promising.

Either way, a new TimeSplitters was never going to happen either way. This is probably the better outcome.

I think the reason is just the history behind FPSs, where companies used that genre to show off the engine’s capabilities. Although I feel that trend has ended quite a bit ago, especially considering how Ultrakill became such a huge success and using the low poly aspect to their advantage, as it allows a much more hectic gameplay without much performance loss during the gameplay.



I thought a new perfect dark was in development?

That was a different team.

And that team was shut down as well.



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